eContest categories


1. e-Learning
Serving the needs of learners to acquire knowledge and skills for a complex and globalizing world; transforming schools, universities and other educational institutions through interactive, personalized and distributed learning resources; creating active elearning communities and target models and solutions for corporate training, supporting first steps in multimedia.

2. e-Culture
Preserving and presenting cultural heritage in line with the challenges of the future; demonstrating valuable cultural assets clearly and informatively using state-of-the-art technology.

3. e-Science
Fostering global collaboration in key areas of science, and the next generation of infrastructure that will enable it; providing measures to promote and demonstrate scientific processes and make them accessible to citizens; scientific projects articulated through new media.

4. e-Government
Empowering citizens and serving public services clients; fostering quality and efficiency of information exchange and communication services in governmental and public administrative processes; strengthening participation of citizens in information society decision making.

5. e-Health
Developing the consumer-centered model of health care where stakeholders collaborate, utilizing ICT, including internet technologies to manage health issues as well as the health care system.

6. e-Business
Support and optimization of business processes; creation of new business models in ecommerce and m-commerce, business to business, business to consumers, internet security and other areas; supporting SME’s on the marketplace.

7. e-Entertainment
Supplying digitized entertainment products and services; entertaining the user in this world's variety of languages and its cultural diversity; supporting movement from one-way to two-way, from single to multiple players, interactive entertainment and the synergy between analog and digital platforms.

8. Special Category: e-Inclusion
All measures supporting IT integration of the least developed countries into the Information Society. Reducing the "digital divide" and “content gap” between technology empowered and technology-excluded communities and groups, such as rural areas and women. Bridging society through multimedia.