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eContest categories
1. e-Learning
Serving the needs of learners to acquire knowledge and skills for
a complex and globalizing world; transforming schools, universities
and other educational institutions through interactive, personalized
and distributed learning resources; creating active elearning communities
and target models and solutions for corporate training, supporting
first steps in multimedia.
2. e-Culture
Preserving and presenting cultural heritage in line with the challenges
of the future; demonstrating valuable cultural assets clearly and
informatively using state-of-the-art technology.
3. e-Science
Fostering global collaboration in key areas of science, and the
next generation of infrastructure that will enable it; providing
measures to promote and demonstrate scientific processes and make
them accessible to citizens; scientific projects articulated through
new media.
4. e-Government
Empowering citizens and serving public services clients; fostering
quality and efficiency of information exchange and communication
services in governmental and public administrative processes; strengthening
participation of citizens in information society decision making.
5. e-Health
Developing the consumer-centered model of health care where stakeholders
collaborate, utilizing ICT, including internet technologies to manage
health issues as well as the health care system.
6. e-Business
Support and optimization of business processes; creation of new
business models in ecommerce and m-commerce, business to business,
business to consumers, internet security and other areas; supporting
SME’s on the marketplace.
7. e-Entertainment
Supplying digitized entertainment products and services; entertaining
the user in this world's variety of languages and its cultural diversity;
supporting movement from one-way to two-way, from single to multiple
players, interactive entertainment and the synergy between analog
and digital platforms.
8. Special Category: e-Inclusion
All measures supporting IT integration of the least developed countries
into the Information Society. Reducing the "digital divide"
and “content gap” between technology empowered and technology-excluded
communities and groups, such as rural areas and women. Bridging
society through multimedia.
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